End Google Ads 201810 - BS.net 01 --> Hi,

Does anyone know a way I could simulate 7.1 channel surround sound with DirectX? Our school is doing the Wizard of Oz as the school play this year, and as part of it, we want the tornado to move around the Audience, we have speakers in the right spots, and the everything we need to drive them, its just we need to be able to move the sounds around and make them feel realistic to the audience.

So in short, does anyone know how I could set up 7 listening devices in DirectSound or XNA so that the levels change for each speaker as the virtual speaker moves throughout the audience.

And here's a crude drawing of the idea: http://img30.imageshack.us/img30/3246/tornadopath.jpg[^] (each speaker group represents a different channel)